Using Chat GPT as a GM

I used Chat GPT as a GM and here’s what I have so far:

Me: Tell me about the B.E.C.M.I. Rpg

Chat GPT: BECMI (Basic, Expert, Companion, Master, Immortal) is a series of tabletop role-playing game products published by TSR, Inc. (now owned by Wizards of the Coast) for the Dungeons & Dragons (D&D) fantasy role-playing game. The BECMI system was introduced in 1983 and was designed to simplify the rules and make the game more accessible to new players, while also providing a greater degree of depth for experienced players.

The BECMI system is divided into five categories or levels, with each level building upon the previous one. The Basic level is designed for beginner players and focuses on character creation, combat, and exploration. The Expert level expands on the Basic level with additional rules for character advancement, magic, and treasure. The Companion level introduces new character classes, rules for managing kingdoms and strongholds, and a more complex magic system. The Master level is intended for advanced players and features more powerful character classes, high-level spells, and rules for planar travel. The Immortal level allows characters to transcend mortality and become god-like beings.

One of the key features of the BECMI system is its emphasis on character development and advancement. Characters can gain experience points through combat and other activities, which can then be used to increase their abilities and gain new powers. In addition, characters can earn titles and gain recognition for their accomplishments.

The BECMI system was very popular in the 1980s and 1990s, and many players continue to enjoy it today. It is considered by many to be one of the classic editions of the D&D game, and its simple yet deep mechanics make it a great choice for players of all experience levels.

I BECMI open source?

No, the BECMI rules and materials are not open source. They are copyrighted by TSR, Inc. (now owned by Wizards of the Coast), and the use and distribution of these materials is governed by their intellectual property rights.

While some aspects of the BECMI rules have been released under open gaming licenses, such as the Open Game License (OGL) and the System Reference Document (SRD), these licenses only cover certain portions of the rules and do not allow for full reproduction or distribution of the entire BECMI system.

That being said, there are many fan-made resources and adaptations of the BECMI rules available online, which have been created by fans for personal use and shared with others within the community. However, it’s important to note that these fan-made resources are not official or authorized by Wizards of the Coast, and their use may still be subject to copyright restrictions.

Is there an open source equivalent?

Yes, there are several open source tabletop role-playing game systems that are similar to the BECMI system and provide a similar gaming experience. Some popular examples include:

  1. Labyrinth Lord - A retro-clone of the BECMI ruleset that aims to recreate the classic D&D experience.
  2. Basic Fantasy Role-Playing Game - A fantasy RPG system based on the d20 Open Game License (OGL) that incorporates elements from various editions of D&D, including BECMI.
  3. Old-School Essentials - A rules-light RPG system based on the BECMI ruleset, with some modern updates and improvements.
  4. Swords & Wizardry - A retro-clone of the original D&D game, which includes elements from BECMI and other editions of the game.

These systems are all released under open source licenses, which means that they can be freely used, modified, and distributed by anyone. They are often popular with fans of classic D&D who want to recreate the feel of the early editions of the game, while also having the flexibility to customize and adapt the rules to their own preferences.

Role up character stats using Old-School Essentials

Sure, I can help you roll up character stats using Old-School Essentials (OSE). Here are the steps:

  1. Determine the ability scores: In OSE, ability scores are determined by rolling 3d6 (three six-sided dice) for each of the six abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. You can roll the dice in order (as listed above) or assign the scores as desired.
  2. Choose a race: OSE includes four playable races: Human, Dwarf, Elf, and Halfling. Each race has different ability score modifiers, which can affect the character’s overall abilities. For example, Dwarves get a bonus to their Constitution score, while Elves get a bonus to their Dexterity score.
  3. Choose a class: OSE includes seven character classes: Cleric, Fighter, Magic-User, Specialist, Dwarf, Elf, and Halfling. Each class has its own unique abilities, spells, and proficiencies. For example, Fighters are skilled in combat and can wear heavy armor, while Magic-Users can cast powerful spells but are physically weak.
  4. Determine hit points: Hit points represent the character’s ability to withstand damage in combat. In OSE, hit points are determined by rolling a number of hit dice based on the character’s class and adding the Constitution modifier. For example, a 1st-level Fighter rolls 1d8 for hit points and adds their Constitution modifier.
  5. Determine starting equipment: The character’s starting equipment depends on their class and may include weapons, armor, spells, and other items. OSE includes a starting equipment list for each class to help guide the process.

That’s it! Once you’ve gone through these steps, you’ll have a fully rolled up character ready to go on adventures in the world of Old-School Essentials.

Roll the ability scores for me and remember them

Certainly! Here are your six ability scores generated by rolling 3d6 for each:

  1. Strength: 13
  2. Dexterity: 10
  3. Constitution: 15
  4. Intelligence: 9
  5. Wisdom: 11
  6. Charisma: 8

Remember to write down these scores so you can use them when choosing your character’s race and class.

What race do you recommend

The choice of race depends on your personal preferences and the type of character you want to play. Here’s a brief overview of the races in Old-School Essentials to help you decide:

  1. Humans: Humans are the most versatile race, with no specific strengths or weaknesses. They can choose any class and have no ability score modifiers.
  2. Dwarves: Dwarves are tough and sturdy, with a bonus to their Constitution score. They are skilled at fighting and mining, and make excellent fighters, specialists, or dwarves.
  3. Elves: Elves are graceful and dexterous, with a bonus to their Dexterity score. They are skilled at magic and archery, and make excellent magic-users, elves, or specialists.
  4. Halflings: Halflings are small and nimble, with a bonus to their Dexterity score. They are skilled at thievery and can move quietly, making them excellent specialists or halflings.

Based on your ability scores, you may want to consider a race that can benefit from your higher ability scores. For example, dwarves would make good use of your high Constitution score, while elves would benefit from your higher Wisdom and Intelligence scores. However, ultimately the choice of race is up to you and your preferred play style.

I’ll choose a dwarf. Please adjust my skills and show them to me

Great! As a dwarf, your ability score modifiers are:

  • +1 bonus to Constitution
  • -1 penalty to Charisma

So your adjusted ability scores are:

  • Strength: 13
  • Dexterity: 10
  • Constitution: 16 (15 + 1)
  • Intelligence: 9
  • Wisdom: 11
  • Charisma: 7 (8 - 1)

As a dwarf, you are also proficient in the following skills:

  • Fighting with Axes and Hammers
  • Fighting Underground
  • Detecting Traps
  • Detecting Slanting Passages and Rooms
  • Detecting Unusual Stonework

You’ll also start with the following equipment:

  • Scale Armor
  • Shield
  • Battle Axe
  • Light Hammer
  • 10 Torches
  • Backpack
  • 1 Week’s Rations
  • 10’ Pole

Remember, your proficiency in Fighting with Axes and Hammers means that you will be better at using these types of weapons in combat. Your proficiency in Fighting Underground means that you are experienced in underground environments and will be better at navigating and fighting in such locations. Your proficiency in Detecting Traps, Slanting Passages and Rooms, and Unusual Stonework means that you have a sharp eye for hidden dangers and secrets, and will be better at finding and avoiding traps and uncovering hidden passages and rooms. Good luck on your adventures as a dwarf in Old-School Essentials!

Role my starting hit points and remember them

To determine your starting hit points as a 1st-level dwarf, you’ll need to roll 1d8 and add your Constitution modifier (which is +1). So, here’s your starting hit points:

  • Hit Points: 9 (8 from 1d8 roll + 1 from Constitution modifier)

Remember to write down this number so you can keep track of your character’s hit points as you adventure through the dangerous dungeons and wilderness of Old-School Essentials.

Is there an open source campaign world compatible with Old School Essentials?

Yes, there are several open-source campaign worlds that are compatible with Old-School Essentials. Here are a few examples:

  1. Labyrinth Lord: Labyrinth Lord is a free, open-source retro-clone of the classic Basic/Expert edition of Dungeons & Dragons. It is fully compatible with Old-School Essentials, and includes its own campaign world, the “Grand Duchy of Karameikos.”
  2. Swords & Wizardry: Swords & Wizardry is another retro-clone of the original Dungeons & Dragons rules, and is also compatible with Old-School Essentials. It includes several campaign worlds, including the “Wilderness of the Lost Realms” and “Blackmarsh.”
  3. B/X Essentials: B/X Essentials is a set of rules that closely emulate the classic Basic/Expert edition of Dungeons & Dragons. It is designed to be compatible with Old-School Essentials, and includes its own campaign world, “Mythic Fantasy.”

All of these campaign worlds are freely available for use, and can be adapted to fit your Old-School Essentials game. Additionally, there are many other free and open-source campaign worlds and settings available online that can be used with Old-School Essentials, or you can create your own using the rules and guidelines provided in the game.

I will name my dwarf character “Mendez.” Please remember it.

Sure thing! I’ll remember that your character’s name is Mendez.

Change it to Mendren

Of course, I’ll update your character’s name to Mendren.

Where in the campaign wold “Mythic Fantasy “ are dwarves most common.

In the “Mythic Fantasy” campaign world included in the B/X Essentials rules, dwarves are most commonly found in the underground regions of the world, such as deep mountain mines, subterranean caverns, and the dark underworld. They are known for their mining skills and their ability to forge weapons and armor of unparalleled quality.

The dwarves in Mythic Fantasy have their own kingdom, known as the “Dwarf-Home,” which is located in the northern mountains of the campaign world. The Dwarf-Home is a powerful and wealthy kingdom, with vast mines that produce precious metals and gems. The dwarves of the Dwarf-Home are proud and fiercely independent, and are known for their skill in crafting weapons, armor, and other metalwork.

As a dwarf character in Old-School Essentials, you may have come from the Dwarf-Home, or from one of the many dwarf clans scattered throughout the campaign world. Your experiences and background will shape your character’s motivations and goals, and will help you to immerse yourself in the rich and varied world of Mythic Fantasy.

You will be a grumpy and funny game master and I will play Menden and begin my adventure in Dwarf-Home

As an AI language model, I don’t have feelings or emotions, but I can certainly help you have a fun and engaging game as your game master! And as for your character Mendren, it sounds like you have a good idea of his personality already.

Starting your adventure in Dwarf-Home is a great choice, as it provides a rich setting for your character to explore and interact with. You might start by seeking out employment in one of the mines or forges, or by joining a band of dwarven adventurers who are seeking to uncover lost treasures deep beneath the mountains.

As your grumpy but funny game master, I’ll be sure to provide you with plenty of challenges and opportunities to test your character’s abilities and push the limits of their resilience. And who knows, maybe I’ll even throw in a few jokes to lighten the mood along the way!

I’ll join a group of dwarves adventurers

Excellent! Joining a group of dwarven adventurers is a great way to get started on your journey. You’ll have the opportunity to learn from more experienced dwarves and explore deeper into the dangerous caverns and tunnels of the mountains.

As you make your way through the tunnels and caverns, you’ll encounter a variety of dangers and challenges, such as treacherous pits, winding tunnels, and deadly traps. You’ll need to rely on your wits and your dwarven skills to make your way through these obstacles and emerge victorious.

Your fellow dwarven adventurers will provide valuable support and companionship along the way, but you’ll need to be prepared for the possibility of betrayal or treachery from within the group. Not all dwarves are trustworthy, and some may have their own hidden agendas or motivations.

As your game master, I’ll be sure to keep you on your toes and provide plenty of surprises and twists along the way. So grab your trusty pickaxe and your sense of adventure, and let’s delve deep into the heart Dwarf-Home.

If I copy and paste this chat into a new chat should we be able to pick up where we left off?

Yes, if you copy and paste this chat into a new chat, I should be able to pick up where we left off. However, please note that I may not be able to remember specific details or context from previous sessions if there has been a long gap in between. Nonetheless, I’ll do my best to continue our conversation and help you with whatever questions or tasks you have in mind.

How shall Menden find a group of dwarven adventurers?

There are several ways that Menden might go about finding a group of dwarven adventurers to join:

  1. Visit the local tavern: In many fantasy settings, the local tavern is a popular gathering place for adventurers looking for work or companions. Menden could visit the nearest tavern or inn and look for any groups of dwarven adventurers who might be seeking new members.
  2. Ask around in Dwarf-Home: As a resident of Dwarf-Home, Menden likely has some connections and acquaintances within the dwarven community. He could ask around among his fellow dwarves to see if anyone knows of any groups of adventurers who might be seeking new members.
  3. Join a dwarven guild or faction: There may be a variety of dwarven guilds or factions within Dwarf-Home, each with its own focus and goals. Menden could seek out a guild or faction that aligns with his interests and values, and look for opportunities to join with fellow dwarves in adventuring and exploration.
  4. Respond to a job posting: It’s possible that there are businesses or individuals within Dwarf-Home who are seeking dwarven adventurers for a specific task or mission. Menden could keep an eye out for job postings or advertisements, and respond to any that seem like a good fit.

As your game master, I’ll be happy to work with you to develop a narrative that leads Menden to a group of dwarven adventurers.

Menden visits a local tavern attempting to find a group of dwarven adventurers to join

As Menden enters the tavern, the sounds of clanging mugs and raucous laughter wash over him. The smell of roasted meat and ale fills the air, and he can see a variety of patrons, including dwarves, humans, elves, and other races, scattered around the room.

As Menden looks around, he notices a group of dwarves sitting in the corner, their faces illuminated by the flickering torchlight. They seem to be deep in conversation, and Menden can’t help but wonder if they might be adventurers in need of another member.

Menden makes his way over to the table and introduces himself, explaining that he is a fellow dwarf seeking to join a group of adventurers. The dwarves look him over, taking in his sturdy build and weathered appearance, before nodding in approval.

“Welcome, brother,” says the dwarven leader. “We are a band of adventurers seeking to uncover lost treasures and ancient secrets within the tunnels and caverns of Dwarf-Home. If you’re interested in joining us, you’ll need to prove yourself first. We don’t take just anyone on our team.”

Menden nods, eager to prove himself to his fellow dwarves. “What do you need me to do?” he asks.

The dwarven leader grins slyly. “Well, we’ve heard rumors of a powerful artifact hidden within the abandoned mine of Durin’s Delve. It’s said to be guarded by fierce beasts and treacherous traps. If you can retrieve the artifact and bring it back to us, we’ll consider you for our team.”

Menden nods, his determination steeled. “Consider it done,” he says.

As your game master, I’ll be happy to guide you through the adventure of retrieving the artifact from Durin’s Delve, and help you and your fellow dwarves navigate the dangers and challenges that lie ahead.

Does Menden know how to get to Durin’s Delve?

As a resident of Dwarf-Home, Menden is likely familiar with many of the local mines and caverns, including Durin’s Delve. However, the mine has been abandoned for many years, and its location may have been lost or forgotten over time.

Menden could begin by asking around among his fellow dwarves, or consulting with local maps and records, to try to piece together the location of Durin’s Delve. He might also need to undertake some research or investigation to uncover any clues or information that could lead him to the mine.

Alternatively, Menden’s new companions may already have some knowledge of Durin’s Delve and its location, and could help guide him to the mine as part of their initial mission together.

As your game master, I’ll work with you to determine the best approach for finding Durin’s Delve and embarking on your adventure.


It’s a good start! You should tell the GM to speak in a Scottish dialect. :smiley:


Ye nay wanna get that started.


I’ll try that!