Tiny Zine Issue 50 Gallant Knight Game


They teased changes were coming in Issue 49, and they greatly delivered. They changed the layout a little. The Letter From the Editor now breaks down what’s in the book and gives a brief description of the content. The very end now has an About the Authors section highlighting the authors’ gaming history. This Zine has the theme of companions and how to incorporate them into your game (whichever Tiny Game being played). As of 10/26/2025, DrivethruRPG has the pdf for $6.89 ($8.99); the softcover is $18.99; and the combo is $19.99 ($26.88).
The first entry is Can I Keep 'Em? It’s an accessory for Tiny Dungeons and talks about how to incorporate ‘animal’ companions into the game. They even include a plot hook for Sully the Young Troll.
Next is another installment of Tiny Encounters called You & What Army? Another Tiny Dungeons entry that could be adapted to Tiny Frontiers or Tiny Cthulhu. The gist is you have to stop the Shivering Invader and its 4 Prisoners.
Friends After the World’s End follows and includes 13 NPCs and an example encounter on how to include them in a session or more.
The next entry is Hey, Wanna Join My Tavern? It’s new optional rules on how to create interesting NPCs for your tavern. The new rules can be incorporated into other Tiny D6 games as well. These NPCs, called Recruits, can be regulars or staff. These NPCs can grant boons that help with a roll in the future. They include sample recruits.
Following that is Party Animals. It discusses adding animals to the party. There are 4 categories: general animals, trained animals, companion animals, and true familiars.
Next is Mothership Helena, a microsetting/adventure for Tiny Frontiers. Mothership Helena is a sentient ship. She can ‘grow’ anything her inhabitants want/need. Her origins are unknown and she’s found in uncharted space, empty. She’s been empty for a long time. Also included are mission prompts to use to get the campaign going.
It’s Not What You Know for Tiny Cthulhu follows next. There are 3 allies and 3 adversaries to be dropped in your campaign. They are given good information on their backgrounds and motivations and everything else needed.
Then we come to Rise of the Super Pets for Tiny Supers. There is a new archetype in Super Animal and a few new traits that are animal specific, and there’s even a new ‘weakness’, animal form, limiting what they can accomplish in a world of humans. Some example Super Pets are included as well and some adventure hooks.
Last is The Company We Keep for Tiny Spies. It introduces TOMORROW, which focuses on white collar crime.
Another great addition of goodies for all your Tiny D6 needs.

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