I find this very interesting and insightful. Disclaimer: I am not making absolute statements, but subjective ones. YMMV. Or, Suum cuique to each their own.
Modern systems have become much more “mechanics bound.” We don’t create a fantasy persona, we build a mechanical construct. More “about the build and combat.” I came back to RPG’s via D&D Next. But even while playtesting, we had conversations about how long before the bloat comes back. Not if, but when.
In most/all games, more mechanics means more time, more “in the books,” more looking over charts, etc. I remember the glory years of Empire 1st, 2nd, 3rd, etc editions until it all became too much. Where was the game in all this? Many walked away looking for simpler - more fun - rules.
So I have thrown away most of the mechanics, while still keeping the “skeleton” of D&D. You might say it’s a question of “paint by numbers” versus a blank canvas. I prefer a blank canvas. However, “paint by numbers” brings in far more players to the game. Which is great. But it comes at a cost.
For me, I want to emphasize creativity and imagination over mechanical constructs and “paint by latest edition/supplement.” Role-playing versus roll-playing. Get out of the books/charts/cards/latest cool product and focus on the story being created. For me, the story is the game; the mechanics only exist to support that endeavor. Once this balance changes, I’m out. And so I left official D&D.
Some advice: Find a group that is willing to compromise. Without which, you are going to have problems that drive away many potential DM’s. The DM’s have more responsibility and put in more time/effort, and hence deserve more say in the game. But still require the willingness to compromise. Establish on day one what is and isn’t allowed. Do not budge as the players will then constantly try to push those boundaries and you will either burn out or concede, in which case, you will still burn out. This idea might seem like an anti-compromise, but it is a way of saying “here are the boundaries for this game, within which I am willing to compromise. If not to your taste, we can still part as friends.”
In the end, it is a game, nothing more. All the “flame wars” over rules etc. seems silly. If it is fun for you, great. Who cares what others find fun. Let them have it, as you have yours.