The Convention Dungeon

Steading of the Hill Giant Chief. One of, if not the first AD&D module. I am to understand the first chapter in the previous year’s GenCon AD&D tournament. I have the full Against the Giants set and have used it. One thing I can tell you from many many sessions run at conventions. They are all too long. On the charitable side, TSR didn’t know that either, at the time.

The Game Convention session is four hours. That is all you get. From said long experience I can tell you that you have time for ten encounters. Be they traps, talk or combat, a string of ten encounters.

As a result of this experience I cut my dungons down to said string of ten. There might be multiple paths, but ten encounters front to back. As a result of this the game I ran got to a conclusion, when the players did not bog down on something stupid. Yes, I’ve had that happen too.

I also learned not to give players high level PCs they did not know. High Level is hard enough if you know the character you have organically grown. Near impossible with something you have just been handed.

So I balanced my scenarios around 7th to 10th level pre-generated PCs with no more than ten necessary encounters.

A personal thing dealing with 6 to 8 strangers is my Wife. She “Co-DMed”. Watched the table, drew my attention when needed, answered minor player questions, it really streamed-lined the whole process.

So we got good at this. Two things happened. I got to old to want to do that, and Covid hit. Will we even have gaming conventions after this?

So there it is if you want it or can use it. But get your own Wife.