About the Game
- The age was golden, with spires that scratched the very heavens and machines that wove the fabric of reality into compliant forms. Humanity had not just conquered nature; they had begun to transcend it. But in their relentless march of progress, they unwittingly trespassed into realms not meant for mortals. As celestial councils convened above, their verdict was swift and devastating. Technology, they decreed, was the unwitting harbinger of damnation, a Pandora’s box that could unleash infernal legions upon the world. Thus, under the ethereal glow of a blood-red moon, they smote the earth, turning silicon to sand and steel to rust. Civilization fell in cascades of light and shadow, and humanity was cast abruptly into a new dark age…"The night was eerily still, the stars twinkling innocently in the inky black sky. The world, bathed in the soft glow of moonlight, seemed at peace. Cities buzzed with the quiet hum of nighttime activity, unaware of the celestial decree that had sealed their fate. As midnight approached, a silence fell over the world—a silence so profound it seemed to swallow the very essence of sound itself.
The first sign of the apocalypse was not a sound, but a blinding light. Beams of sun-fire, brilliant and scorching, lanced down from the heavens, turning the tranquil night into a scene of blazing terror. These beams, concentrated and deadly, sliced through the atmosphere with the fury of divine retribution. Entire skyscrapers vaporized in an instant, reduced to mere shadows imprinted on the ground. The air shimmered with the heat, and the sky seemed to bleed light.
Below, chaos erupted. People fled in every direction, their screams lost in the overwhelming roar of the heavenly assault. The beams were indiscriminate, obliterating everything in their path—buildings, vehicles, and flesh alike.
Amid the destruction, the second wave began. From the heavens descended the shock troopers of the celestial host, clad in radiant armor that glowed with an inner light. These heavenly warriors, with wings of pure energy and weapons forged from starlight, moved with precision and purpose. They swept through the cities, their mission clear: sweep and clear, no mercy.
As they moved through the ruined streets, they struck down any who attempted to salvage the remnants of their former lives. Homes were razed, libraries and data centers turned to ash. The troopers moved with grim efficiency, their ethereal swords cutting through steel and stone as if they were paper.
“By the order of the Most High,” boomed the archangel Sariel, "let no wicked technology remain, let no defiance stand. It shall be done."In the shadow of a biblical apocalypse, the stage is set for an unconventional battle between divinity and humanity. Instead of the traditional clash between angels and demons, the celestial realm identifies modern technology as a conduit to hellish forces. In a decisive act, the host of heaven eradicates advanced technology, plunging humanity back into a primitive Stone Age.
Amidst the ruins of civilization, Prometheus, a figure of ancient mythology, emerges as the harbinger of resurgence. Sympathetic to the plight of humans, he once again defies the divine order by bringing a different kind of fire—magic. This new gift sparks a renaissance of power among the human ranks. Amidst the ashes of this new world, a figure of myth stirred—Prometheus. The titan, bound for millennia for his defiance, felt a deep kinship with the beleaguered race of man. Where the celestial host saw only danger, Prometheus saw potential. Under the cover of twilight, he descended, his presence a flicker of forbidden hope. “To you, my children of the dusk, I bring not the flame of old but the spark of the arcane,” he proclaimed, his voice echoing through the shattered valleys. Hands outstretched, he bestowed upon them the gift of magic—pure, raw, and wild. “Rise,” he urged, “and in rising, reshape this world that has sought to unmake you.” Amidst the ashes of this new world, a figure of myth stirred—Prometheus. The titan, bound for millennia for his defiance, felt a deep kinship with the beleaguered race of man. Where the celestial host saw only danger, Prometheus saw potential. Under the cover of twilight, he descended, his presence a flicker of forbidden hope.
“To you, my children of the dusk, I bring not the flame of old but the spark of the arcane,” he proclaimed, his voice echoing through the shattered valleys. Hands outstretched, he bestowed upon them the gift of magic—pure, raw, and wild. “Rise,” he urged, “and in rising, reshape this world that has sought to unmake you.”
As humans harness this arcane energy, they find themselves pitted against the formidable legions of heaven. The battlegrounds are earthy and ethereal alike, with each skirmish fueled by the clash of celestial might and enchanted human resolve. This rekindled fight is not just for survival, but for the very essence of power and freedom. Prometheus stands with humanity, challenging the celestial dictate, and setting the stage for an epic saga of rebellion, magic, and the quest for autonomy against divine supremacy.
This campaign will be 5e2024 edition, using gestalt rules.
When We Play
TBD