I ran the game yesterday, and we had a lot of fun with it. I learned a few things too.
I ended up with seven players, I’d only planned for 3-4 initially and was scrambling at the last minute making some tweaks to what I had planned. I think I got a little flattered that so many in the gaming group decided they wanted to participate in my game.
Despite having a map for MY use to know which monster was where and labeled in the initiative tracker, I still managed to get a little lost in the combat rounds, keeping track of which one was active and where. Part of my problem was that there was too much going on. Fight a mimic, search this item to see if it contains a token…
For the most part the players kept their character builds within my parameters, there was only some question about the last player who joined in last minute, so I didn’t have as much time to review his character.
It was a little nerve wracking at first, since most of the players are currently GMing the various campaigns our group is in or have previously ran campaigns, but I did manage to relax and slip into my persona as a sadistic wizard who kidnaps players to participate in her mimic escape room challenges. The only way out is to find all the tokens to unlock the gate barring the exit portal…oh, and the final mimic chest that held the keys to unlock the portal…
I’ve been asked to write a more in depth story to run in the future, since a few of them would like to continue with the characters they made, and since I’m currently in the process of writing and fleshing out my own world, it’ll be done. (Though watching/reading what’s going on currently I don’t think I’ll be trying to share it online like I was originally thinking about.)
All in all, I had fun and they had fun, still waiting on some more feedback from some of the other players. I did have to laugh when one of them wanted to face my wizard directly and fight her…uhm, yeah, you’re level 3, she’s lvl 16. Do you really want to? lol