Been two years, asking again

MSHRPG (Marvel Super Heroes Rule Playing Game - the original versions, ie: basic or advanced; I prefer the latter)

Star Frontiers (old and bumpy rules wise, but a fun setting)

TMNT (Teenage Mutant Ninja Turtle, crunchy rules but also a fun setting)

TFOS (Teenagers From Outer Space, I believe it was the first anime based RPG in America, light hearted fun and simple rule set)

Ryuutama (like playing a Ghiblu anime, focused on story and very low powered with unique rules for Storyteller interaction with players)

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I never got my hands on the Marvel rules. I got to play them once and it looked like a fun system.

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I’m playing in a Savage Worlds superhero game. “Necessary Evil” is a great concept slightly let down by the way the adventure was written, and a few missing maps & plans. What I would still like to be playing is Mongoose Traveller (version 1, 2008).

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Mostly play games that I have written or am designing: Simple Superheroes #0, Supervillains Unleashed, God-Killer Prophecy, Fabrication: A game that makes Games.

In the past couple years I’ve played a lot of systems: Shiver, Free Spacer, The Quiet Year, WILD (Wake Inititated Lucid Dreaming), Fight to Survive: Martial Arts meets Heart, Bettin’ Bullets

Certainly some others I am forgetting.

I run the Compose Dream Games RPG Marketplace, so I play and read a lot of indie games. :slight_smile:

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