Wasn’t really looking for it, but I found some personality A.I. characters, and some of them are setup to run RPG games. It’s cute and amateurish, and felt a little bit like playing with a well read, unprepared, first time GM using no-rules freeform playground style, but it was also a little entertaining. Novel, yes, but not sustainable or memorable, yet.
Looks like fun for a minute as far as the ability to generate a politically correct chatbot with the vague feel of a personality goes. At least it’s not like the unity plugin inworld, you have to pay after you use your free hour a month of use for developing ai gaming npc’s.
I think the greater value in AI would be for VTTs supporting games with a tactical component. If I can set the minor NPCs on auto pilot for combat and just have to worry about major NPCs, I think it could speed things up quite a bit. Even using it to procedurally generate scenarios and automatically construct the map/token layout for would be a useful automation.
More advanced solutions could also provide guidance for those who are less comfortable with tactical thinking, but the resource investment probably makes that impractical.