About the Unpopular Mechanics category

Let us discuss the mechanics of rulesets and the creation of them.
While I also blog on my own system path of creation.

Why should people use this category?

Getting the perspective of others often creates an abundance of new possibilities you hadn’t considered before.

What is it for?

It is for discussing the rules that are the foundation of the worlds we create.

How exactly is this different than the other categories we already have?

I’ll probably post here more than any of the other categories.

What should topics in this category generally contain?

Any rule or concept as it relates to the creation or use of rules in gaming. And my blog.

Do we need this category?

All need Unpopular Mechanics from time to time.

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